Beetle (Light Freighter)
| Type | Crew | Role | Size (Cubes) | Cargo Capacity | Planetside | Light Mounts | Heavy Mounts |
|---|---|---|---|---|---|---|---|
| Freighter | 1-10 | Cargo | 20 | 15 | Yes | 3 | 2 |
Systems
| System | Slots | Total Wounds | Current Wounds | Total Shield Points | Current Shield Points | Status | Scrip |
|---|---|---|---|---|---|---|---|
| Helm | 2 | 2 | 1 | — | — | Damaged (1 Wound) | 300 |
| Shields | 2 | 2 | 1 | 2 | 0 | Damaged (1 Wound) | 500 |
| Engines | 2 | 2 | 0 | — | — | Shaken | 900 |
| Life Support | 1 | 1 | 0 | — | — | Functional | 250 |
| Sensors | 1 | 1 | 0 | — | — | Shaken | 225 |
| Communications | 1 | 1 | 0 | — | — | Functional | 400 |
Ship Weapons
| Name | Status | Damage | ROF | Range | Skill | Lock | Cooldown | Notes | Scrip |
|---|---|---|---|---|---|---|---|---|---|
| Grav Snare | Functional | — | 1 | 4/8/12 | Electronics | No | 1 | Electronics; immobilizing field | 1800 |
Gear
| Name | Category | Status | Scrip |
|---|---|---|---|
| Body Armor | Armor | Functional | 200 |
| Ration Pack | Supply | Shaken | 15 |
| Flashlight | Utility | Functional | 25 |
| Emergency Beacon | Utility | Shaken | 105 |
| Repair Kit | Repair | Damaged | 75 |
Personal Weapons
| Name | Status | Damage | Range | ROF | Shots | Notes | Scrip |
|---|---|---|---|---|---|---|---|
| Battle Rifle | Functional | 2d8+1 | 30/60/120 | 3 | 24 | Hard-hitting service rifle | 950 |
| Pulse Carbine | Shaken | 2d8 | 24/48/96 | 3 | 20 | Advanced smart-weapon platform | 675 |
Light Mounts
| Mount | Installed Item | Type | Status | Damage | ROF | Range | Skill | Lock | Cooldown | Notes | Scrip |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Light Mount 1 | Mining Laser | Weapon | Functional | 2d8 | 1 | 4/8/12 | Shooting | No | — | Industrial laser repurposed as a weapon | 1600 |
| Light Mount 2 | Pulse Cannon | Weapon | Functional | 3d6 | 2 | 5/10/15 | Shooting | No | — | High-energy pulse weapon | 2300 |
| Light Mount 3 | Cargo Clamp Array | Gear | Functional | — | — | — | — | No | — | Secures external cargo | 700 |
Heavy Mounts
| Mount | Installed Item | Type | Status | Damage | ROF | Range | Skill | Lock | Cooldown | Sub-Light Mounts | Notes | Scrip |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heavy Mount 1 | Refinery Head | Gear | Functional | — | — | — | — | No | — | 0 | Processes raw salvage | 3200 |
| Heavy Mount 2 | Machine Shop | Module | Damaged (1 Wound) | — | — | — | — | — | — | 1 | Fabrication and repair facilities | 2400 |
Module Sub-Light Mounts
| Mount | Installed Item | Type | Status | Damage | ROF | Range | Skill | Lock | Cooldown | Notes | Scrip |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Heavy Mount 2 / Sub-Light 1 | Phase Cutter Beam | Weapon | Destroyed | 3d6 | 1 | 4/8/12 | Shooting | No | — | Beam weapon | 210 |