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Result: —
Roll 2d12Injury ZoneSpecific Injury AreaSWADE Mechanical InjuryBioware MatchCyberware Match
2HeadEyesGain the One Eye Hindrance.Caelari Sight Membranes, Ekkoloid Heat Nose, Serynthian OpticsAnti-Glare Lens, Infravision, Low Light Vision, Vision Enhancement, Targeting Computer
3HeadHearing / Auditory SystemGain Hard of Hearing (Minor) Hindrance.Ekkoloid Echo Sac, Ekkoloid Audio FoldsRadio Hearing, Echolocation, Ultra-Hearing
4HeadBrain / CognitionLose one die type in Smarts.Mycari Memory Spores, Trinoid Auxiliary Cortex, Akashan Neural Lattice TissueSkill Chip, Brain Chip (Mental Static), Brain Chip (Impersonation)
5HeadPsychological TraumaGain a Phobia determined by the situation when the injury occurs.Veylish Instinct Suppressant NodeEmotional Dampener Chip
6HeadVocal SystemGain the Mute Hindrance.Sirraki Resonance SacVox Synthesizer
7Nervous SystemReflexesLose one die type in Agility.Senthrachinor Action Ganglia, Ekkoloid Reflex Tendrils, Akashan Neural Acceleration FibersCybernetic Nervous System, Adrenalin Booster
8Nervous SystemThreat DetectionGain Hesitant Hindrance.Trinoid Distributed Awareness Node, Vaelari Instinctive Threat OrganDanger Sense Implant
9Nervous SystemMotor CoordinationGain the Clumsy Hindrance.Ekkoloid Reflex TendrilsGyro Stabilizers, Computer-Assisted Dodge
10TorsoVisible Scarring / External DisfigurementGain the Ugly Hindrance.Amoi Chameleon Skin, Serynthian Regenerative Flesh GraftSynthetic Skin Mesh, Expression Emulator
11TorsoHealing / Recovery SystemsNatural healing rolls occur at –2.Serynthian Regeneration Tissue, Mycari Regrowth Colony, Skarnix Regeneration Cluster, Florian Root RegrowthNanite Repair Module
12TorsoInternal OrgansLose one die type in Vigor.Qarathi Redundant Heart Cluster, Oxyrin Filter Lung MeshArmored Organs, Metabolic Amplifier
13TorsoRespiratory SystemGain Fatigue when breathing atypical air, such as smoke, toxins, or low oxygen.Oxyrin Gill Vents, Skarnix Dual Lung Cluster, Oxyrin Filter Lung MeshInhalation Filtration System, Aqualung
14TorsoSkeletal Structure / Core SupportReduce Load Limit by half.Titan Marrow Infusion, Warpodian Dense TissueLoad Bearing Enhancement
15ArmForearm Weapon Systems–2 to Fighting and Shooting rolls using that arm.Diseti Bone Blade Sheath, Zwn Bioelectric Discharge SacArm Blaster, Arm Taser
16ArmGrip / Hand StrengthWhen defending Disarm, Strength roll is at –2.Serynthian Grip TissueMagnetic Grip Palm
17ArmCombat Reinforcement–2 damage with attacks using that arm.Diseti Crystal Claws, Senthrachinor Fighting Claws, Warpodian Hydraulic Muscle Graft, Skarnix Recoil Absorption TissueMetallic Claws, Retractable Razor Blades, Reflex Booster
18ArmManual Dexterity SystemsGain the All Thumbs Hindrance.So’hibar Multi-Jointed Wrist GraftPrecision Manipulators
19ArmClimbing / Surface Interaction–2 Athletics when climbing.So’hibar Adhesion Suckers, Skarnix Climbing ClawsSuction-Cup Fingers
20ArmExtended Reach / Tendons–2 when Grappling.Amoi Stretch Tendons, So’hibar Long Tentacles, Trinoid Tentacle GraftTendon Extension Cables
21LegsRunning / MobilityGain Slow Hindrance.Warpodian Impact Musculature, Caelari Spring Tendon GraftsCybernetic Legs
22LegsJumpingHalve jumping distance.Caelari Leaper MusculatureJump Servo Pistons
23LegsStability / BalanceBecome Vulnerable after running.Warpodian Shock Absorption MarrowStabilization Pistons, Tremorsense
24LegsLoss of Fine Motor Movements–2 Stealth while moving.Ekkoloid Silent Step TissueSilent Motion Actuators