Result: —
| Roll 2d12 | Injury Zone | Specific Injury Area | SWADE Mechanical Injury | Bioware Match | Cyberware Match |
|---|---|---|---|---|---|
| 2 | Head | Eyes | Gain the One Eye Hindrance. | Caelari Sight Membranes, Ekkoloid Heat Nose, Serynthian Optics | Anti-Glare Lens, Infravision, Low Light Vision, Vision Enhancement, Targeting Computer |
| 3 | Head | Hearing / Auditory System | Gain Hard of Hearing (Minor) Hindrance. | Ekkoloid Echo Sac, Ekkoloid Audio Folds | Radio Hearing, Echolocation, Ultra-Hearing |
| 4 | Head | Brain / Cognition | Lose one die type in Smarts. | Mycari Memory Spores, Trinoid Auxiliary Cortex, Akashan Neural Lattice Tissue | Skill Chip, Brain Chip (Mental Static), Brain Chip (Impersonation) |
| 5 | Head | Psychological Trauma | Gain a Phobia determined by the situation when the injury occurs. | Veylish Instinct Suppressant Node | Emotional Dampener Chip |
| 6 | Head | Vocal System | Gain the Mute Hindrance. | Sirraki Resonance Sac | Vox Synthesizer |
| 7 | Nervous System | Reflexes | Lose one die type in Agility. | Senthrachinor Action Ganglia, Ekkoloid Reflex Tendrils, Akashan Neural Acceleration Fibers | Cybernetic Nervous System, Adrenalin Booster |
| 8 | Nervous System | Threat Detection | Gain Hesitant Hindrance. | Trinoid Distributed Awareness Node, Vaelari Instinctive Threat Organ | Danger Sense Implant |
| 9 | Nervous System | Motor Coordination | Gain the Clumsy Hindrance. | Ekkoloid Reflex Tendrils | Gyro Stabilizers, Computer-Assisted Dodge |
| 10 | Torso | Visible Scarring / External Disfigurement | Gain the Ugly Hindrance. | Amoi Chameleon Skin, Serynthian Regenerative Flesh Graft | Synthetic Skin Mesh, Expression Emulator |
| 11 | Torso | Healing / Recovery Systems | Natural healing rolls occur at –2. | Serynthian Regeneration Tissue, Mycari Regrowth Colony, Skarnix Regeneration Cluster, Florian Root Regrowth | Nanite Repair Module |
| 12 | Torso | Internal Organs | Lose one die type in Vigor. | Qarathi Redundant Heart Cluster, Oxyrin Filter Lung Mesh | Armored Organs, Metabolic Amplifier |
| 13 | Torso | Respiratory System | Gain Fatigue when breathing atypical air, such as smoke, toxins, or low oxygen. | Oxyrin Gill Vents, Skarnix Dual Lung Cluster, Oxyrin Filter Lung Mesh | Inhalation Filtration System, Aqualung |
| 14 | Torso | Skeletal Structure / Core Support | Reduce Load Limit by half. | Titan Marrow Infusion, Warpodian Dense Tissue | Load Bearing Enhancement |
| 15 | Arm | Forearm Weapon Systems | –2 to Fighting and Shooting rolls using that arm. | Diseti Bone Blade Sheath, Zwn Bioelectric Discharge Sac | Arm Blaster, Arm Taser |
| 16 | Arm | Grip / Hand Strength | When defending Disarm, Strength roll is at –2. | Serynthian Grip Tissue | Magnetic Grip Palm |
| 17 | Arm | Combat Reinforcement | –2 damage with attacks using that arm. | Diseti Crystal Claws, Senthrachinor Fighting Claws, Warpodian Hydraulic Muscle Graft, Skarnix Recoil Absorption Tissue | Metallic Claws, Retractable Razor Blades, Reflex Booster |
| 18 | Arm | Manual Dexterity Systems | Gain the All Thumbs Hindrance. | So’hibar Multi-Jointed Wrist Graft | Precision Manipulators |
| 19 | Arm | Climbing / Surface Interaction | –2 Athletics when climbing. | So’hibar Adhesion Suckers, Skarnix Climbing Claws | Suction-Cup Fingers |
| 20 | Arm | Extended Reach / Tendons | –2 when Grappling. | Amoi Stretch Tendons, So’hibar Long Tentacles, Trinoid Tentacle Graft | Tendon Extension Cables |
| 21 | Legs | Running / Mobility | Gain Slow Hindrance. | Warpodian Impact Musculature, Caelari Spring Tendon Grafts | Cybernetic Legs |
| 22 | Legs | Jumping | Halve jumping distance. | Caelari Leaper Musculature | Jump Servo Pistons |
| 23 | Legs | Stability / Balance | Become Vulnerable after running. | Warpodian Shock Absorption Marrow | Stabilization Pistons, Tremorsense |
| 24 | Legs | Loss of Fine Motor Movements | –2 Stealth while moving. | Ekkoloid Silent Step Tissue | Silent Motion Actuators |